Anima gaïa volume 1: beyond the dreams! pdf download






















All kinds of imaginable boats are at the modern travelers disposal: Schooners, frigates, galleys and galleass. The most common way to sail tends to be to contract a commercial transport company, but there are also captains for hire that own their own boats.

The problem with commercial companies is that due to the proliferation of piracy, they use escort boats and these war galleons are anything but fast. The free boats, however, offer speed and discretion, and are the best option when getting out of some place without embarrassing questions is crucial. Of course, its less secure and costs more, but there are a select few who prefer to pay in exchange for a more personalized service. But one cannot overlook the greatest transportation achievement that Gaa has ever experienced in centuries: the creation of the four airlines of Lucrecio.

Thanks to the appearance of zeppelins, the world has become a little smaller, since it is now possible to travel from one border of the Old Continent to the other in just a few days or even cross the oceans in the direction of Manterra. Nevertheless, it has not taken long for voices to arise regarding the accident that The Lady had months ago, proclaiming that if God wanted human beings to fly, he would have given them wings.

Latin: Without a doubt, Latin is the most extended language of Gaa, because more than half of its inhabitants use it as a main language. It is simple but refined, as much in its oral form as written, which gives root to a multitude of dialects; at the present time, linguists have found more than two hundred varieties. They have its origins in the language of the ancient Empire of Solomon, although it is much more colloquial and has been simplified with the passage of years.

Arkes: A language of nordic origin, that finds its origins several centuries before the birth of Holst. It is very abrupt and noisy, and normally requires the raising of ones voice to differentiate a word from another. It is possible that it has a strong influence from the Jayan language, which coexisted with the nordics centuries ago. Its written version is very rudimentary, and allows for only limited literature. Hermital: Although it has some words similar to arkes, hermital is a language with a radically different root.

Much more complex and elaborate, each word has a multitude of endings that give meaning to the word. Its written version is terribly complex and long, since it means the learning of more than ten different symbols for each denomination.

A book written in hermital could easily take up four times more than its equivalent in Latin. Tarazv: An old dialect derived from a pirate code that sailors on the Coast of Pelegr used.

It is characterized by combining sounds with gestures. It does not have a written version. Ailish: It is a clear and well-structured language that was developed in the forests of Alberia more than a thousand years ago. It is an extremely refined idiom, which takes a certain influence from the elvish languages.

Its alphabet is made up of runes, each one of which represents the name of a different type of spirit. Ogashima: A strange colloquial mixture between yamato and Latin, whose use has turned it into a language in its own right.

It uses a simplified combination of both formats of writing. Jash: The second most spoken language in Gaa, jash, is characterized by its musicality and the fast succession of phonemes of its oral form. According to the affirmation by the followers of Jihamath, it is the language of the angels that was conferred to the Eyad to interpret the Book of Destiny.

It has a certain phonetic similarity with the language of Ebudan, although their written forms are radically different. Kannawa: Kannawa is the most spoken language of Nanwe. It is very archaic and its phonetics are filled with guttural sounds and clicks, extremely difficult to imitate for someone who has not practiced it since childhood.

Sheeham: A language with a multitude of dialects, spoken by a native of the savannahs. In spite of its slight complexity, it has a very advanced grammar structure. It is possibly the only written language that combines the colors of letters to express different terms. It has no similarity with any other known language. Irula: Called the language of knowledge, irula is the complex language that is used by the wise men of Baho.

It has several alphabets and written formats that make speaking it as difficult as writing it. It is believed that it derives from the union of jash with the Devas language, although presently it does not seem to bear any relation to these. Kola: Generally known as the forceful language, it is a simplified version of irula, although phonetically they sound very different. Yamato: With more than five thousand years of history, yamato is the oldest language of man that is still spoken.

It was born on the island of Varja and since it began has experienced numerous changes, phonetically as much as lexically. The Damiah language has had an enormous influence on it, so much that it could even be considered one of its dialects. It is a very structured language, with very set rules.

It is easy to speak, but its written version is very complex, because a different spelling represents each word. Yamato shun: A simplified dialect of yamato, whose changes are so notable that the linguists practically consider it a different language. Orally they both maintain a great similarity, but when prioritizing the simplicity and unification of symbols the written rules of Yamato Shun are absolutely different.

In addition to the common languages, a multitude of missing languages or unused ones exist, which scholars call dead languages. Many presently known belong to the non-human ethnic groups that disappeared after the War of God. However, there are also many others from old empires that were extinguished by the passage of time, or whose origins are completely unknown. Normally, scholars of imperial universities study some dead languages, whereas others like nepranus or elium lacrimae are banned by a decree of the Inquisition or Tol Rauko, who consider them dangerous.

Contrary to the common or official languages of each country, knowledge of dead languages is something rare. Only some linguists, archaeologists or occultists have had the opportunity to master some of them.

In game, some logical justification is necessary for teaching it prior to a game, something that allows the character to have been able make attempts at them in the past. Following is a list of some of the better known dead languages in Gaa, but of course, not the only ones.

Nepranus: The main language of the Dukzarist, also called dark speech, is a complicated and harmonious language. It is characterized by its unusual form of writing, since each word registers in all directions: right to left, left to right, top to bottom and bottom to top. Elium Lacrimae: The language of the tears of light, is a select and strange language spoken mainly by light elementals and some Sylvain priests who adored Ciel and the Beryls.

It is a unique language, since in place of words it uses musical tones and songs. It has a written version, more similar to a musical score, that can only be completely deciphered by interpreting it. Legameton: The ancestral language of the upper class of Solomon. It has a detailed and tremendously complex written form, in which each letter seems to be a rune simultaneously made up a multitude of smaller ones.

It is the programming language that is used by the Lost Logias. Ultwealariel: The most common and extended language among the Sylvain. It has a grammatical structure very similar to the ailish of Alberia, although their phonetics and writing differ completely. Dael: It is very difficult to pinpoint the origin of this language, since it does not seem to be associated with any race or ethnic group. To date, theyve only found some written remains in ruins located in the lands of Al Enneth mainly in the deserts of Salazar , which is why, speculatively, it had to be an old language used by an ancient empire.

At the moment, it cannot decipher more than a limited number words, and its oral form is still unknown. Kamyu: The old language of the Kami, considered by the people of Varja to be like the language of the Gods. Its meaning has been lost with the passing of years, but some priests still use their words like spells. Lileth: According to the Lilium tradition, lileth is the secret language of the spirits, and only the wisest priests are able to interpret it correctly.

In its oral version, it is made up of extended words, whistles and guttural sounds. Written texts are very rare, but they use a system of curved lines and points extremely difficult to read.

Yvah: The refined language of the old empire of Yehudah, yvah is a language that contains numerous references to magical and supernatural formulas. Their letters simulate codes and magical pentagrams, intentionally facilitating the teaching of its students. Many magical grimoires written by the hand of man use it. Slish: An intrinsic and unknowable language used by certain supernatural entities. It is not easy to trace its roots, but it is assumed that it was born of a nonhuman culture that probably adored some aspect of Abaddon the Shajad.

The Church considers it is the language of hell, and the truth is that the majority of demonic creatures either use it or know it. It has a sinuous tone, difficult to pronounce for human beings.

They are nothing more than recommended values, which is why it is in the hands of the Game Master to alter or ignore this guideline. Much as the law varies from one territory to another, the punishments and penalties do so as well.

What in one location a crime can be sanctioned as a misdemeanor, another can reach places where it is considered a terrible insult against the established power. For smaller thefts or unsuitable language there are the stockades and public whipping. Jail is reserved for most crimes of a certain importance, like robbery or contraband. It is important to note that prison is not seen as an act of redemption nor does it try to reinstate the delinquent into society; it is nothing more than a punishment that tries to discourage people from committing more crimes.

The deprivation of freedom usually entails some type of forced labor, making the captives earn their meals. A long time ago Abel prohibited the use of physical torture, but there are still countries like Stygia or Togarini that continue to use it as punishment.

Lastly, the death sentence is carried out only as a result of very serious crimes, like high treason, murder or crimes of great gravity. As a general rule, all crimes entail some kind of pecuniary fine, disregarding its nature. Thus, a person condemned to prison can see himself forced to pay strong economic sanctions as much to the court as to the victims of his acts.

Which is why, in the majority of countries the same laws apply to both nobles and plebs, which creates a certain theoretical equality between the different classes. Naturally, legal practice tends to be very different, since each site has its own court and, generally, the aristocrats receive many more procedural privileges.

At any rate, each country traditionally will dictate its own laws within its capacity whenever it can, as long as it doesnt abandon the principles of Abel. Sometimes this makes the legal differences between the territories more than just notable.

Nobody expects that in the frozen wastelands of Goldar, where the law barely exists, somebody understands the idea of a court such as it is in Abel.

The most advanced legal principle of the Old Continent is probably the fact that everyone has the right to be judged for his crimes.

That does not mean in the slightest that people are innocent until proven guilty, but that, at least, they will be able to be heard before a judge so that he evaluates the weight of his crime and he emits a just sentence. Often, this rule is not even upheld in the heart of the Empire, and some misdemeanors are punished immediately by the authorities. Nowadays, nobody expects the guards to bother themselves with detaining a petty crook that has robbed some apples and bring him before the judge.

It is more likely that they resort to giving him a good scare instead or even a few blows if he is a repeat offender , before making the busy magistrates waste their time. Another element that demonstrates an advanced legal system states that in the great majority of territories pertaining to the Sacred Holy Empire, as well as in the principalities with a similar culture, all defendants for crimes whose punishment may be greater than six months in jail have the right to a pro-bono public lawyer who defends them.

Unfortunately, these public defenders are forced to take hundreds of cases, which is why they can only dedicate a very small amount of time to them. Generally, the word of the authorities is considered more than sufficient proof everywhere, which is why if any person is caught in the act of committing a crime, its possible the trial is little more than a mere formality to arrive at a fast sentence. Indeed; criminal investigations are very infrequent, and are limited to crimes of certain relevance.

Even so, the majority of culturally advanced countries have sections dedicated to the investigation and elucidation of the most important crimes.

The Christian Church has its own law and courts that function in a parallel way to governmental law. If a person fails to fulfill an ecclesiastic law, the Church can persecute him by its own means or ask the official authorities to detain him. Normally ecclesiastic law is more permissive and lenient than the layman, but the punishments are much more terrible, since in no way do they contemplate pris on. The penalties can carry terrible consequences, like being stoned, whipped or other much worse things.

The division of the Inquisition is particularly known for judging witches, whose most common punishment usually is death by bonfire. Each and every one of the principalities has its own particular pastime, forms of escaping the daily monotony and give something of color to life. The truth is that in spite of the great cultural differences between the diverse territories, generally everybody shares a similar tradition when it comes time to have fun.

After all, entertainment is something intrinsic to people wherever they live. Normally, rich people usually enjoy refined and proper entertainments worthy of their social position. Their superior economic ability allows them to spend large amounts of money on their pastimes, anything so as to give some interest to their lives and prove that they are above the mob. Places like the opera or the theater are frequented by the nobility and the bourgeoisie, where the luxury is at the level of what the privileged demand.

The opera houses or theater presentations spare no expense to satisfy their demanding public, and invest great sums on stage scenery, clothes and anything that can elevate the quality of what they offer to their spectators. Other places frequented by the upper class are museums and the art exhibitions, where they can observe the talent of renown artists and be surprised with wonders from all parts of the world. Equally so, zoos are also recurrent places, especially for women and children.

Hunting is another unquestionable favorite, mainly among the young people who look for dangerous excitement. Contrary to the mere local hunters, the majority of nobles and bourgeoisies attain restricted private hunts, extremely exclusive clubs in which one can chase exotic animals brought in from all corners of the world.

This hobby is enormously popular in some very refined principalities like Gabriel, where it is normal to make trips to wild places like Nanwe or Goldar to find the best prey and later boast about them before their friends. It does not have to be said, that professionals usually accompany them so that they can help them and watch over their safety.

Nevertheless, of all the diversions of the privileged classes, nothing even compares to the popularity of dances and society dinners.

It is a grand reunion of high lineages that various families hold periodically. Their reasons can be diverse, from presenting somebody new into society to celebrating any kind of festivity. In them the nobles chat, dance and have fun, as well as close business deals or make important decisions. There are some people who prepare themselves for weeks to correctly attend to the etiquette or to stand out in the dance.

The island of Parads Parads deserves a special mention, because in spite of their recent creation, the attractions that it offers have become tremendously popular in all the countries of Gaa. Of course, other competing parks have not taken long to provide some competition, but for the moment none come remotely close to the quality and spectacular experience of marvelous island.

Contrary to the wealthy people, the lower class do not have access to too many refined entertainments, but of course the boredom and imagination of some plebs has caused them to have an almost equally varied repertoire. Normally, these individuals distract themselves going to street spectacles that jugglers and traveling artists provide daily.

All the large towns or districts of the important cities usually have a street filled with comedians and actors to ready to entertain the plebs in exchange for a few coins. Games with animals, juggling or public representations are the most common diversions to escape routine. This interest has caused diverse traveling circuses to visit the cities more and more, announcing their arrival with loud voices.

For a simple silver coin or even a smaller amount, a person and his family can see a unique spectacle that makes them feel like theyre on top of the world. More common places of entertainment include bars and taverns, which many workers go to rest when they finish their day. To have a little wine or beer while some musician or singer brightens up the atmosphere is a traditional scene in any place of the world.

Of course, one cant forget the importance of festivities and fairs, where people can dance, eat and enjoy things grandly, relegating any other problems. Then theres the much wilder diversions in the most recondite places of Gaa. In places like Goldar or Haufman, there are combat arenas where fighters face-off against each other or against wild beasts for entertainment of the public.

In such gladiatorial spectacles, blood and human life can be currency for trade with bets. Music is an element of considerable importance in most cultures and societies. In Gaa, each country usually has one rooted musical tradition, with its own styles and tendencies. Without going too far, the nordic zones are known for the uproarious force of their songs, the eastern islands for their slow and refined style, and the western territories for their varied tones.

Nevertheless, during the past few centuries Gaa has experienced a true musical flourishing, very similar to what it has developed culturally and technologically. Therefore a multitude of new styles has arisen, like jazz, flamenco, blues or even an archaic version of pop music.

Similarly, trying to keep pace with the new types of musical advances, a plethora of unusual instruments have been invented, some of which are surprisingly modern, like pianos, saxophones, organs or even drums. The recent emergence of musical idols deserves special mention, who have been appearing with an unstoppable force for almost thirty years. These are singers or groups who receive strong promotions and publicity by part of interested private parties.

Theyre usually young, especially attractive girls or boys with a rebellious look that employ the most original musical styles. Some of them are famous all around Gaa, and people follow them with fervor. The singing sensation of the moment is the mysterious Andiel, a precious young girl whose voice captivates all that hears it. In truth, she has obtained that talent from doctor Schwarzwald, who fulfilled the dream of the young girl to become a famous singer.

If there is something that there is never enough of in Gaa, those are holidays and festivities. From the distant corners of Baho to the heart of Abel itself, there are a multitude of celebrations, with as much of a religious scope as cultural. Many have been sprung as a reminder of great events, whereas others are no more than fictitious celebrations created by economic interests to sell products. Each country has approximately twenty or thirty annual festivities, without counting with the ones that each town or city can celebrate independently.

The following is a list of some of most well-known holidays and celebrations throughout the whole world. Hundreds of pilgrims head towards the capital to celebrate an immense festival, while that King-Pharaoh receives the most ostentatious gifts from the nobles who try to please him.

Lannetens celebrate it like a day of exaltation of national spirit by means of banquets, music and competitions in which samurai face of with each other, proving their strength before their lords. Contrary, in Shivat it is a day of melancholy, meditation and prayers, since it is said that it is the moment of the year in which the spirits of Ashura are closest to the world. People go to the temples and make offerings, trying to avoid establishing conflicts that can attract the monsters of war.

In many places great bonfires form and people dance around it, because tradition says that it purifies the soul and protects from the demons. In some cultures, this date is called the Day of the Door, and it is believed that the membrane that separates the real world from the spirit one is more fragile then. It is a day for couples and lovers, where the declarations of love and weddings are tremendously common.

For years, the Providence company has begun to promote the custom in which during the equinox a gift for the loved one must be made. Surprisingly, it has had a fast acceptance and has become a very widespread habit, especially in the Empire and Varja. First week of April Salazar Once a year, the nomads of Salazar meet during one week to deal and distribute the areas of the desert. All the weddings are celebrated and carious festivities take place that include dances and other competitions.

Great festivals are common, that of course includes dances and drinks. It is mainly a rustic festivity without too much of a repercussion in the large cities. Within it celebrates the day in which the Sacred Holy Empire was founded. Everywhere it is a day of the great rejoicing, because the end of a dark period is commemorated. Presently the day has lost its meaning in many countries far from the heart of the Empire, but it continues being celebrated in a grand way.

In Abel it is the greatest of all the festivities and Archangel fills with visitors for a spectacle that has no equal. Although each country has its own traditions, processions and attendance at holy masses in memory of Christ are most common.

In many places the custom is to have toll the bells of all the churches throughout the entire morning, and fill the houses with candles.

People go out and throw salt everywhere, leaving a small pile in front of each door. First week of August Varja, Phaion This festivity commemorates the memory of the deceased. Relatives ignite lamps and leave them on the sea to guide their spirits to the beyond. It is celebrated with great rejoicing and it is normal to get together with families and do a gift exchange. First night of April with a full moon Territories of Al Enneth The moment destined recalls the date in which the Eyad received the revelations of Jihamath.

It is a time of oration and meditation, in which each one of the believers must reconsider the path that they have chosen in its life.

At night, great celebrations are common, with dances and feasts. No one works that day, and people gather to first have supper with family and later leave to party at the precise moment that midnight arrives. Depending on each culture, it can be celebrated with joy and feasts, or respect and fear. In the north they believe that it is the only moment in which the Gods sleep and darkness blossoms over the world, while in the areas most attuned to the Empire the tradition exists to disguise ones self and set of fireworks.

If theres anything that really awakens the interest of practically all the people and cultures of Gaa its the common interest for Eden. It is a sport of masses that attracts the attention of hundreds of thousands of people throughout the entire world and has managed to become a true social phenomenon.

Its origin is very old and, for what is known, was played even before the arrival of the Messiah. Some historians even theorize that perhaps it was not even developed by man, although naturally everybody denies it. The rules of Eden pit two teams of six people whose goal is to project a heavy ball into the net of their rival. It is played in a round stadium, enclosed by high walls and filled with columns between fourteen and fifteen feet high.

The ball can be struck with fists, feet, elbows or head, and is free to bounce between the columns or the walls. In fact, many of the best passes and plays are done taking advantage of seemingly random bounces. The sport calls for strong physical contact, both in the form of collisions and attacks to the opposing team in the form of punches and kicks. However, no confrontation can last more than three seconds, or in game terms, a single turn of blows. After which, it is mandatory to wait for thirty seconds before initiating a new attack.

Another possibility is using the ball to hit your adversaries hard enough that it really causes damage. Even as the ball is only leather, it is sufficiently heavy to take a player out. A game lasts four sets of fifteen minutes each, between which there is a brief rest in order that the players can recover. To assure the correct enforcement of the rules, official games have four referees, who watch the fouls and control the time of the confrontations.

As a general rule the matches are played at ground level, but the best players can get to dispute parts of the encounter jumping on the columns of the stadium. This is due to the popularity of this sport, where there are thousands of players in Gaa, among which exists a very small percentage that have even developed Ki Abilities. Consequently, the great stars are even able to take prodigious jumps, move at inhuman.

Because of the incredible visual spectacle of the game, it is no wonder people cheer such gymnastics, and consider the abilities of their idols as mere game talent. Eden is played in the majority of countries and principalities of Gaa. The most culturally advanced, like Abel, Phaion or Togarini, have their own leagues, whereas in other wilder places, like Goldar or Hauffman, games for entertainment are simply common. Some professional players have been able to obtain fame and recognition at a worldwide level, and gain crazy annual salaries for being on their teams.

Although it is not very common, it is a mixed sport, so there are also some elite female players in the leagues. Traditionally every five years a world cup is played in which the national teams gather from all the countries in the world. The next one was scheduled for the beginning of next year in Lucrecio, although given the present situation in which the Empire finds itself, nobody knows for sure if it will end up being played or not.

Anyway, because of the social impact that it would cause, the countries attuned to The Holy Empire and those that make up the Azur Alliance are trying to reinforce their teams to the max, since if the competition takes place, neither would wish to lose the game. The last the two world cups have been won by Phaion Eien Seimon, and its team is considered as one of the best if not the best in all of Gaa.

Ironically, both times they reached the finals against Shivat, who they defeated by an only slim margin. Therefore, there are many elements you must consider whether you are the Game Master or not. First, it is very important to determine the gaming style that you want to play out with your characters. Depending on your preferences, you can alternate between mystery, terror and political intrigue or wild action and epic supernatural confrontations.

All that and much more is what you can find in the world before you. If you like games with a dark and horrific atmosphere, just remember that the supernatural is a force forgotten by man, mere fairy tales that are narrated around bonfires. However, tenebrous entities mix among us, and unnamed terrors rest lethargic waiting to show themselves before humanity.

In these cases, you have places like Moth at your disposal, where the darkness awaits around each corner, although any location in the civilized world can serve you. In the end, the important thing will be to correctly adjust the world perspective naturally. Also, do not to forget the great possibilities for political intrigue that are offered to you. In the present situation of Gaa, where the Sacred Holy Empire has lost almost all of its influence, we find ourselves on the brink of several wars that everyone wants to avoid.

Now more than ever, espionage and intrigue are vital for the future of the world. In these cases, any of the powers interested in these conflicts is an appropriate element.

But mainly, remember that Gaa overflows with dangers and supernatural threats that will allow you to experience exciting and epic encounters.

Never forget that the characters are special individuals and that, on many occasions, only they will be able to confront the terrible threats that hang over the destiny of man. When you play in Gaa, you can choose one of these styles, mix several of them simultaneously or simply invent new ones.

After all, we never get tired of saying it, the world is in your hands. Logically each person has his own motivations, their own unique reasons to embark on what awaits them probably not insignificant. Often, everything begins with a characters presence at or contribution to a life-changing event. It could be, after experiencing something that has no place in the world for him, he sees the need to discover the truth that is hidden behind what he is familiar with.

On the other hand, it is possible that his destiny will guide him, like looking for somebody beloved or take revenge on whomever has snatched that which mattered most to him. Who knows, maybe he is simply trying to escape a past that he cant manage to leave behind. Either way, it is important to stress that most characters usually have something special in their background that makes them different from others.

But then what exactly will the characters focus their efforts on within Gaa? Firstly, the most traditional role that they can incarnate is usually the one of mercenaries or investigators. That is to say, people who work for the behest of others, in exchange for some kind of payment.

Other times, they will be attuned to the ideals or interests of some organization, like the Order of Magus or the Black Sun, and it is even possible that they work actively for them although they themselves may not know it. Nevertheless, the most important thing to remember is that, in a near future, all of them will find something that channels their lives towards a certain goal, motivates them to a story that will engulf them and find themselves emerging victorious in the end.

Generally, the traditional adventurers, in the strictest sense of the word, are not very common in Gaa. It is true that there are an infinite amount of individuals that leave their homes in search of.

Even now, not every secret of Gaa has been unveiled. Little by little, with each one of the following setting books, new elements of the world will be revealed, uncovering part of the immense plot of what has really happened and continues happening. What did Rah really mean to do?

What is that Eljared has started? What are the consequences of the Fracture of the Heavens? Naturally, if you have already read the Anima core book you have many of these answers, but also many more questions. We hope that, with time, you discover new clues that allow you to add your own material to your games. History and Chronology Those that do not know their history are condemned to repeat it. Keith Khaiel Sith Why do we forget? Every time I begin to tell this story, our story, that question always comes to my mind.

And still today, at the doorway to a new millennium, I am still incapable of an answer. We lost everything. In an instance, what was ours was snatched away, drowning us in the darkness of our own knowledge.

Like tears forgotten in the vast ocean of history, we advanced through a path of uncertainty, ignorant of our condition, while the world that we had created collapsed around us. Was that our sentence? Or our salvation? Although there are countless ecclesiastical controversies on his childhood, which remains shrouded in mystery, the first known fact in Gaa regarding Abel was that he lived in a small village in a region currently known as the Dominion.

Please log in to add or reply to comments. See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. Phone PDF. Virtual Tabletops. STL 3D Model. EDGE Studio. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products!

Recent History. Product Information. Copy Link Tweet This. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.

Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Average Rating 6 ratings. Tales: A compilation of stories that narrate some of the most relevant events of the old continent, where more than three hundred characters and ideas for adventures are presented to give rich life to your games.

Religion: Explore the more important myths and beliefs of humanity, from the church of abel to the spiritual traditions of the lillium.

Organizations: A perspective of the most relevant organizations of the world, such as the Order of Yehudah, The Consortium, and Requiem. Bundles containing this product:. Customers Who Bought this Title also Purchased.

Reviews 1. Please log in to add or reply to comments. Adrian S. The question always arose of whether the game was all style and no substance did they blow their budget on the art with nothi [ See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds.

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